﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace StudentAgeSaveEditor.GameData.Effect
{
    class EffectorNegotiation : Effector
    {
        private int subType;

        private int id;

        private int attrId;

        private float value;

        private List<float> buffs;
    }
}
